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22 October, 19:59

What is a U. S. standard in the video game industry? Why are standards important for a young audience?

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  1. 22 October, 20:18
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    Video game bounty has an addictive effect on the brain, like a drug. Although the triggers and cases are known, years have been discussed to finally classify a disease. The World Health Organization includes this year or year in games like mental illness.

    Don't think, however, that the gaming industry in general is concerned about your health. They use triggers to force the public to spend more and more on their products. These are additional content, gold coins and unique items, appealing to the most basic instincts and applications.

    Psychology at the service of money.

    Colorful, full of rewards that resemble delicious things. Who are the Blizzard people.

    The first reaction is a denial. "Imagine, I'm not addicted." Everyone says that, but if your habits fit what you read here, better rethink your habits. There are many interests involved in a billionaire business, and companies have no shyness in getting us hooked to close the accounts. It's that simple, no middle ground.

    The source of inspiration is the gambling industry. From it were inherited several techniques. Others, absorbed and adapted from behavioral psychology.
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