Ask Question
25 December, 06:48

11. In video games, the resolution of a story

A. is created entirely by the author

B. is irrelevant to game design

C. relies on the player's actions

D. none of the above

12. when a player is fully absorbed in the virtual space of the game they are experiencing:

A. spatial immersion

B. narrative immersion

C. strategic immersion

D. tactical immersion

13. a GDD is designed before development as a blueprint to be followed and shouldn't change over the course of a games development

A. true

B false

+4
Answers (1)
  1. 25 December, 06:54
    0
    11. Relies on the player's actions. (Although, some video games, the resolution is created entirely by the author.)

    12. Spatial Immersion.

    13. False.
Know the Answer?
Not Sure About the Answer?
Find an answer to your question 👍 “11. In video games, the resolution of a story A. is created entirely by the author B. is irrelevant to game design C. relies on the ...” in 📗 Arts if the answers seem to be not correct or there’s no answer. Try a smart search to find answers to similar questions.
Search for Other Answers