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28 December, 10:50

I'm doing a presentation over real-world applications of physics and the group I am in wants to do "the physics of video games" does this apply to "real-world" or do we have to reconsider? I assume it doesn't pertain to real-world physics but I need verification.

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  1. 28 December, 11:19
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    Most modern games have a sense of real-world physics, but not exactly perfect. In a video game, the realistic movement or action greatly depends on the precision of coding. In real life, movement isn't done or programmed by a strand of code.

    Your presentation sounds interesting, being a gamer myself, I would look forward to it. But the choice lies in your hands. If you do reconsider, be sure you have a backup plan. Good luck to you.
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