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19 July, 04:06

A blueprint that defines the behavior of types, methods, and events is

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  1. 19 July, 04:25
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    A class is sort of blueprint from which all objects can be created, it explains a group of objects, along with describing the object data type. Fields, properties, methods, and events on a class are collective, can also be called as template or set of instructions. It contains all the data items contained in a group in a way of possible values and operations.
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